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Tip: You can select up to five items to copy to your clipboard. Tip: You can navigate the clipboard menu with the tab or arrow keys. Navigate to selected selection in the Developer Tools panelĭelete selected Autofill suggestion when filling out a form Open the Console tab in the Developer Tools panel

Navigate to selected section in the Developer Tools panel Save all open pages in your current window as bookmarks in a new folderĪdd to your input in the address bar, then open the page Reload your current page without using cached content
#Space rpg 3 guide combination key windows
Switch windows between screens (when your Chromebook is connected to a monitor) Type a web address (URL) in the address bar, then press Alt + Enter Open the link in a new tab and switch to the new tabĭrag the link to a blank area on the tab strip Open the link in a new tab in the background Go to the next page in your browsing history Go to previous page in your browsing history Press & hold Shift + Alt, tap Tab until you get to the window you want to open, then release. You can also press & hold Alt, then tap Tab, and select a window with the left or right arrow keys, mouse, or touch. Start it by taking over Ursil and several nearby systems.Press & hold Alt, tap Tab until you get to the window you want to open, then release. (I've got a guide on the thread "Need Help" if you need it, pirate questline sucks.) Also, there's the Feyros system that you can befriend after taking over most of the Union. You'll also find that scary pirates happen, kill a bunch of them to start that questline. With the aliens, you can get the most endgame ship. (Just be careful doing so, there's like 3 questlines you can bug) There's also three alien races to the east of the map, head to Palo on the southeast border of the map to start that up. After that questline is done, you can take over planets. Once you get 1M credits, you can talk to Welscher on New Kanshun again to get a space station. They're finicky with spawning, and range a fair amount, but almost always spawn in Jubil, so as long as no enemies exist there) However, you have much better stuff now avaliable to your money-making desires. After you get the operation running, you can go to Jubil to sell your exotic. Just gonna coat the whole comment in spoiler alert, cause I'll leak a ton out. That's all that comes to mind at the minute, if I discover anything else I'll let you know. Enough encounters with his goons will lead you to the head of the serpent, hidden in an undiscovered system. Each race holds an ancient key, and a final key is locked in an equally ancient puzzle.Īnother questline comes from flying through the Bounty system and surrounding systems to find a rumour about a pirate lord, who seriously wants you dead. Each of these races is fighting over a huge ancient vault, and finding four keys for the vault will unlock the power to control the galaxy. To the eastern systems a perpetual war rages between three alien races side with one race by killing 10 of each of the opposing faction's ships. From here the Ferysians can expand to new worlds, but their plans might be more ambitioud than you first believed, and you may need to keep them in check later on. You can choose to help this repressed race by betraying the Union and conquering its systems. To the far west, past the reaches of the Union, lies Feros, inhabited by the Ferysians. Have you established your own space station yet? If not, spend some time in Sol and its connected systems, your old business partner may have an interesting proposal for you. Fly close to their biggest ship to trade exotic matter for lots and lots of money. Hang around the Jubil system and connected systems to find the Miru, a nomad race of space traders. There is so much stuff left for you to do, and it gets pretty hard. A warning - ahead are spoilers so inconcievably huge that unless you gain absolutely no joy from discovering the lore of the game, turn back now.
